- FIRE JEOPARDY
Topic: Fire Jeopardy
Time Required: One to Two Hours
- Chalk Board or White Board
- Questions as provided
- Game Board (create on chalk/white board)
- Individual to keep score and watch for first team to respond
- Transparencies that you create
- Essentials of Firefighting, 5th Edition, IFSTA
Motivation: Common terminology and firefighting tactics makes scene operations more effective and efficient. Firefighters need to constantly maintain their skills and knowledge levels to provide safe working conditions and provide efficient service to their communities.
Objective (SPO) 1-1:
Given fire related questions, the firefighter will demonstrate knowledge of a variety of basic fire topics through participation in a jeopardy game, so that answers are consistent with the current IFSTA text in use and with jurisdictional protocols.
- Oh Say Can You "C" – answers that begin with the letter C
- Fire Behavior
- Ground Ladders
- Ropes and Knots
- Water Supply
- Hose and Appliances
- Incident Management System
- Hose and Appliances/Fire Streams
- Forcible Entry
- Wildland Fires
- Salvage and Overhaul
SPO 1-1 Demonstrate a knowledge of basic fire materials
EO 1-1 Know and follow the rules of the game.
EO 1-2 Answer questions on various aspects of firefighting.
NOTE: This drill is intended to be conducted in a similar manner to the Jeopardy game show. Divide participants into teams of 4 to 5 members. The instructor will pick the topics for the first and second rounds. Choose areas in which participants are proficient for the first round, and chose more difficult topics for the second round in which scores are doubled. The instructor (host) will stop reading the question as soon as a team raises their hand(s). Impose a time limit of 30 seconds for providing the answer.
I. Playing the Game (1-1)
a. Set up the game.
1. Follow outlay for Game Board #1.
Draw on chalk or white board.
Create a transparency.
2. Identify a timekeeper, a score keeper, and a watcher (May combine jobs as needed.)
3. Print the topic questions and answers on separate pages.
4. Choose five of the topics and enter the topics in the top spaces of the game board.
- Decide on which team gets the first choice.
- Each team should have a captain to chose a topic, a question point value, and who will give final answers.
- The beginning team captain chooses a topic and question point value.
- The host begins the answer. Answers should be given in the form of “The answer is ...”
- The team captain will give the answer after receiving input from teammates
- Answers must be given in the form of a question.
- If the team gets the question right, that team captain chooses the next topic and question point value. If the team responds with a wrong answer, the host continues with the answer until one of the other team’s member raises their hand(s) to answer the question.
- After a team answers a question correctly, the instructor (host) will erase the point value off the chalk or white board. If using a transparency, place an “x” through the box.
- The team that gets the question correct chooses the next question.
- The game continues until the board is clear.
- Game board #2 is set up to play double jeopardy.
- The winner is the team that gets the most points.
- The instructor (host) will have the decision if a variation of the response is valid.
II. Questions (1-2)
A. TOPIC: OH SAY CAN YOU "C"
1. The answer is: Transfer of head through direct contact.
The question is: What is conduction?
2. The answer is: Created from a salvage cover placed on the floor to hold small amounts of water.
The question is: What is a catchall.
3. The answer is: The pathway of responsibility from the highest level of the department to the lowest.