Physical Agility

Often, candidates don't realize that it's not just strength in the physical agility. The "Nugget " is technique, momentum and grip.


Most people who fail the CPAT fail the first event (Stair Climb/Stair Stepper), or run out of time during the last event (Ceiling Breach). People who run out of time at the breach and pull lost a few seconds at all the prior event stations because they PAUSED to THINK of how to do the event or PAUSED or SLOWED down to catch their breath.

  • #1 Stair Climb: No matter how hard you train for the stair stepper, your legs are going to be like rubber after you get off the machine and start pulling hose. The recovery time for rubber legs depends on your fitness. Even still, rubber legs or not, you have to get moving and keep moving, and stay moving! If you stop at anytime during the events, the clock is ticking and you are losing time.

    The tendency is that as you start wearing down on the stair stepper machine, your pace and stride will change and that will affect your balance. As you lose your balance, you start to wobble and the momentum of the weight on your body increases the swaying. As the distance of the sway increases, you will make a natural grab for the handrails. Grab the rail (more than twice?) to many times and you are disqualified. Instead of "grabbing the rail", use the back of your hand and push your self back. Adjusting your stance and concentrating will help you avoid the "wobble". Just like wearing a SCBA, you also have to concentrate on your breathing.

  • #2 Hose Drag: As soon as you step off the stair machine, turn and face the line that takes you to the hose pull. As soon as the proctor takes the two sandbags off your shoulders, get moving! Pick up the nozzle and shoulder the hose and GO! This is not the time to worry about those rubber legs or try to catch your breath. MOVE! Go as fast as you can. Step into the box, turn around, get down on one knee (being careful not to come down too hard and injuring your knee) and PULL the hose, hand-over-hand as fast as you can. That drum will give you some resistance when you turn the corner but if you're going at a good clip it won't be too difficult. You can breathe while hand pulling the hose.

  • #3 Equipment Carry: When you get to the saw carry, just do it! Face the cabinet and remove each saw one at a time. Now, turn around and pick up both saws. This will ensure that you have both saws touching the ground before you begin moving down the line.

  • #4 Ladder Raise and Extension: When you arrive at the ladder raise, get down, grab the rung and raise the ladder. You have to push the ladder up, rung-by-rung as fast as you can. Move over to the fly extension and just do it.

  • #5 Forcible Entry: Breathe, as you follow the line and pick up the sledgehammer. Start swinging as soon as you can in short choppy strokes. Departments may set the forced entry device at a level that fits their needs. When the alarm sounds, let go of the sledgehammer and move to the tunnel crawl.

  • #6 Search: Get in and get out! You may not move like a greased pig at the fair but you do need to move. One candidate wrote: Here is where I lost about 15-20 seconds. The event itself is pretty fun if you are not claustrophobic. Be aware of the obstacles inside. I could not figure one out, and I got disoriented and lost precious time figuring it out. Crawl fast as there are no abrupt edges that you'll run into. All the walls are tapered so as long as you keep your head down you can fly through. Doing the practice "run-throughs" will take away all doubt of what and where the obstructions are in tunnel crawl.

    Always remember to stay right, and come back to your right after an obstacle. The event is shaped in a horseshoe, so there are two right turns. This can be a good time to catch your breath as well in preparation for the dummy drag.

  • #7 Rescue: At the dummy pull, size up where the handles are before you get there. Grab them and get going. You may feel the burn in your legs but don't stop. It saps your strength to have to get the dummy moving again each time you stop. When you reach the barrel, do not make the turn until the dummy's knees are even with farthest side of the barrel. If you try to pull the dummy around the barrel any sooner, it takes more energy and it will take more time. Get over the line and let go of the dummy and get to the ceiling Breach and Pull.

  • #8 Ceiling Breach and Pull: This is the event where folks run out of time and fail the CPAT. Grab the pike pole and step in. Start pushing and pulling with all you got! If there's a D-handle on the pike pole put a hand under it for increased leverage. Get a rhythm/fast pace going. An object at rest requires energy to get it moving. An object that is moving requires less energy to keep it moving. If those ceiling hatches are not making lots of loud noise, you are not working very hard. You can buy yourself some time here that you may need to finish the CPAT in time.